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Metal Gear Solid 4: Snake Eater / Playstation 3 / 2008

Metal Gear Solid 4: Guns of the Patriots features an aging and exhausted Solid Snake in the middle of a futuristic battlefield. In spite of his failing body, Snake is equipped with a crucial new device tentatively known as "OctoCamo," a high-tech suit that dynamically transforms its texture based on Snake's surroundings. This revolutionary new gameplay mechanic allows him to seamlessly blend into the environment, providing him with the means to stalk his enemies like never before. This latest chapter in Hideo Kojima's legendary tactical espionage action series marks the return of several characters from previous Metal Gear Solid games including Revolver Ocelot, Meryl Silverburgh, Naomi Hunter and Raiden, and features an unforgettable story that depicts the desperate state of the future as seen through the eyes of an older Solid Snake.

Overview

Metal Gear Solid 4: Guns of the Patriots (メタルギアソリッド4) (commonly abbreviated to MGS4) is a stealth action video game. Directed by Hideo Kojima, Shuyo Murata and Yoji Shinkawa, Guns of the Patriots was developed by Kojima Productions exclusively for the PlayStation 3 video game console. It is the seventh title in the Metal Gear series and the first in its fourth generation. The game, designed around the motto, "No Place to Hide!", is the last Metal Gear game developed by Hideo Kojima, and the last game in the series starring the protagonist Solid Snake. The game was released worldwide on June 12, 2008, 10 years after the release of Metal Gear Solid.

MGS4 gameplay Snake in Metal Gear Solid 4

Gameplay

In Metal Gear Solid 4, the player (Old Snake) must navigate the game world in order to progress, using stealth and cunning in addition to traditional combat. It uses the series' traditional third person view with full camera manipulation, but also allows the freedom to play in first-person mode, as well as an over the shoulder view which can be switched from right shoulder to left for corner maneuvering. The Close Quarters Combat system has been completely revamped. The player is also able to interrogate guards for information and supplies.Several elements from previous titles return in modified forms. Players can also use a new form of camouflage called "Octocamo", which replaces the camouflage system featured in Metal Gear Solid 3. Dark blue when disabled, the OctoCamo suit allows the wearer to blend in with any surface within a few seconds.

The Sixaxis controller's motion-sensing capability is utilized to reset the OctoCamo to its default color. A new monocular device called "Solid Eye" replaces the various binoculars and image intensifiers from previous titles, and a steel drum complements the series' traditional cardboard box disguise. It is able to deflect bullets, and can be rolled to knock enemy soldiers over, but can lead to Snake being sick should the player roll around too much.

The game is filled with cut scene "flashbacks" that explain what happened in previous Metal Gear Solid games and how that relates to the events of MGS4. Players are able to choose whether to view these scenes by pressing the X button on their controller when prompted. Players also have the choice of watching the Mission Briefing cut scenes from predetermined camera angles or exploring them with the Metal Gear Mk. II.

Metal Gear Solid 4 Screenshot MGS4 PS3 graphics

Snake is also partnered with a robotic drone, the Metal Gear Mk. II, which allows him to communicate with other characters, in addition to the CODEC radio system from previous games. It is also capable of engaging enemies using an electric shock, as well as providing reconnaissance. This drone is reminiscent of Gillian Seed's robotic sidekick of the same name from another Hideo Kojima game Snatcher.

Due to the lack of a rumble feature (an important part in previous titles) from the PlayStation 3 during much of the development, the game had been designed with a new feature: a white "Threat Ring," that visibly vibrates when sound is made nearby. As a series known for extensive use of rumble, when Sony announced the reintroduction of a new DualShock 3, MGS4 was announced as one of the first major games to make use of the force feedback capabilities.

Metal Gear Solid 4 Old Snake